![]() How many commercials did you see for Kirby and the Rainbow Curse, Yoshi's Woolly World, Bayonetta 2, or even Fatal Frame? Not enough. Typically, Nintendo only gives big marketing pushes to their main franchises like Mario, Zelda, Pokemon, and Smash, while the others (including second party collaborations) are just along for the ride. Judging by the massive sales of mediocre AAA releases, like Watch Dogs, it's pretty damn effective. Long story short: Western AAA developers admit they use advertising to brainwash the stupid masses into buying their games. I've already covered why advertising is the number one thing Nintendo needs to learn from today's AAA market. If any other company had been promoting this game it would have been huge Nintendo doesn't understand advertising's true power. Look forward to that.Until then, feel free to use the comments section below to add to the list or air your own grievances with the Big N. I'd like to be more positive, which is why I'm working on an article focused on the great things Nintendo is doing to get back into fighting shape. Okay, I think I've found catharsis in outlining why Nintendo sucks. Cross-game usage is great as a bonus feature to give you an edge over the competition, but only if the primary function of your glorified PS1 memory card isn't complete garbage. Nintendo had no plans to do so, but hopefully that has changed since the days when they tried to pitch not having their own game as some sort of advantage. The only reasonable way to fix this problem would be to make an amiibo-focused game, like Skylanders has done. Two of those, Yoshi's Woolly World and Super Mario Maker, uses are just as costumes, and the last function is being a cheap AI for a low tier Smash fighter. Why would anyone want a Little Mac amiibo besides the fact it's rare and he's cool? Little Mac only has a unique function in three games. They're stuck between being damn near useless, or gating DLC behind a relatively expensive physical purchase that sells out due to manufactured shortages.Īs it stands, there's a big disparity in amiibo usage. The idea is that they'll be useful in their own games, and supported as nifty features in other games going forward. The problem is that most of the amiibo are useless outside of looking cool for collectors. Soon they'll tail off and this will be the second toys to life opportunity that Nintendo failed to properly take advantage of. Hey remember when amiibo were selling like hot cakes and everybody just had to have them? They still sell, and the lower supply releases still sell out, but the hype around them is wearing thin. Nintendo passed on Skylanders, then copied them. Nintendo is blowing it hard with the amiibo
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